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It’s no secret that I love platformers, as could be witnessed by last year’s feature. So, when I saw an Alice in Wnderland game that looked to be a very interesting platformer, I was sold. But, after a friend played it and said it probably wasn’t worth $50 new, I patiently waited until it went cheap to pick it up. After playing it, I will say I loved it, But will admit it isn’t worth more than $30 or so.

To start off with, this game is another shining example of the Unreal 3 engine at work. I know some people hate it for reasons I’m not entirely sure of, but it simply is so versatile and stunning that it can do beautiful looking game like this, ranging to things like the cell-shaded Borderlands. This game is incredibly beautiful, and the range of environments in this game are part of what make you want to keep on playing.  You go from a land in the sky where cards fall to create a path for you, all the way to a very Asian-inspired world filled with Oriental folklore.  The graphics designers in this game really need to be applauded, and if you want an idea of it you can simply check out some screenshots for yourself (Taken from a friend playing this game before me)

The story is dark and twisted, the combat is actually well done (aside from minor complaints with the camera), but repetitiveness of the game is where it’s fault lies.  Most of the fault becomes apparent by the last chapter, where you are stuck in a very long chapter that is quite possibly the least imaginative of them all, making the end start to feel like a bit of a chore to finish.  It’s a fairly long game in length, which five main chapters being about three hours long each.  So really, you’re in each world for about an hour and a half as there are two environments per chapter.

The storyline will cause you to push on to the end, but fairly begrudgingly by the end.  It’s a shame, because otherwise it would be a great game to replay.  Otherwise, it will most likely be a one-time playthrough, but one that is worth your time.