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Category Archives: Opinion

While originally an indie title that for most people would end up in the “List of decent games that deserve a paragraph at most”, the history behind this game is worth an article, and it serves as a good example of what developers need to do as opposed to what people have done to reviews this year.

This year, more than I can remember anyways, reviews have started to become meaningless.  Why?  Short story: reviewers have given games scores that reflect that the game is perfect when it isn’t, and thus making scores like 10/10 seem more like a decent game than a perfect game.  Long story?  Well summed up in this seven minute long, NSFW video:

Well, even though the story of Hydrophobia happened before this, it’s tale is still redeeming.  However, the start of the story isn’t very happy.  Late in 2010, the game released to incredibly mediocre reviews.  People complained the game was confusing, poorly designed, and the reviews reflected it.  In most cases, this would have just been water under everyone’s bridge (Pun intended), since this was a first time developer trying something new that happened to fail.  However, in this case, the developers decided to go around saying that certain reviewers “played the game wrong”, resulting in the bad reviews.  Yikes!  Now, I’m no expert, but typically if you’ve made a game yourself and haven’t made it clear enough how people need to play it, then your game deserves a bad review and as little attention as possible.

So, all that said, you’d think that this would have been a sad tale with a terrible ending to a bad game, but instead, a miracle happened: the developers read the reviews, looked at the positive and negative points of each, and set out to make a patch to improve the game.  In the span of a couple of months, they were able to create a patch to make gameplay clearer, more enjoyable, and fix a lot of the problems the first version had.  And it worked!  A couple of sites did review the patch, and gave it much more favourable reviews.  After all that, they looked into  creating another version for PC and PS3 with some new content, and all the fixes from the earlier version, and Prophecy was born.  And, having played it all, it’s a very fun game.

It’s not perfect by any means: if anything, my biggest complaint is the same as Mirror’s Edge in which it needs to make up its mind between platforming and shooting.  But, the innovative feature in the game is fascinating enough to play through this short game.  Put simply, the water physics in this game are both beautiful and functional.  Most games strive for one or the other, but none come close to this one.  Fighting your way through strong currents of water have never been as interesting as they’re made to be in this game.  Sure, the boss is a little on the uncreative side, and you need to suspend disbelief on how you get the last ability in the game since it’s not explained well, but they manage to find enough to do with this water engine that you never get bored.

It’s short, it’s cheap, but it’s such a fascinating story and a very competent game that it’s worth a look if you haven’t already.

I’m not much of a strategy gamer. In my entire time gaming, the only real strategy games I ever played were the Age of Empires series, as well as the original Starcraft. As a general rule, they just don’t seem to click with me. Games that need a large time commitment per match usually end up with me bored by the end of it. At heart, I am a ‘twitch’ gamer, enjoying first person shooters, platformers, etc. So, when I heard about a game coming out that was a combination of tower defense and FPS, I was intrigued, but skeptical.

I this game, the mixtures of elements are done very well. You are responsible for creating a maze and setting up defenses like a traditional TD game, but during each wave you can kill the enemies yourself, creating an interesting form of strategy. Do you spend a lot of money on upgrading your weapons because you think you can be Rambo and kill them all, or do you rely on your towers to do most of the killing? A lot of the choices depend on what enemies you get each wave too, since there are some that barely get affected by your weapons, and others in which your weapons are the only reliable way to kill them efficiently.

According to the previous logic, I probably shouldn’t like this game. Matches do tend to be on the longer side, especially if you go pure survival which makes you fight waves until you die. But, the package and wrapping on it just makes it such a pleasure to play. The score of the game is done with hauntingly beautiful and intense music, and the visuals in this game are possibly the best I’ve seen from an indie studio (Another great example of the Unreal engine!). In a game that can run as long as it does, having an appealing experience in what makes the game fun and not a chore.

If that wasn’t enough, since the game’s release they have been very good on DLC, initially releasing plenty of free maps, weapons and towers to tide people over and fill in the gaps now. They have recently started releasing paid DLC as well, but in a very manageable and respectable way.  A couple of different style of towers for different situations, and a couple of niche maps.

For a first game from a new company, the amount of polish on it is fantastic, and if you enjoy either of the two genres this game is made of, you will enjoy this game.

This game gets the very sad “Old Yeller Award for premature killing of a product”.

Where do I begin with this game: despite looking like a blatant TF2 clone, this game had considerably more strategy in it, and humor that was much more advanced than silly headwear.  While there were some debatable balance issues, it was still great fun to play.  Whether you were up for shenanigans or a heated battle, this game had it all.  And, for a good solid six months, this was my go-to multiplayer shooter game, which all worked well.

But slowly, like a crumbling relationship, things started to change.  It didn’t behave the way it used to, crucial things started changing, and even new things like maps just didn’t seem as fun as the originals.  Sure, you kept going through the motions and playing, still kind of having fun but thinking to yourself that it wasn’t as good as it was when you first met.  And then, finally, there’s the sad day when you learn that the developers are moving on to a newer game.  You’re sad, but just step away and move on to the three hundred or so other people out there waiting to play with you.  Well, that’s where the analogy breaks down, but you get my drift.

I’ve played over a hundred games in the new game they’re creating, Super Monday Night Combat, and the biggest problem with it is that the game lacks the consistent fun factor.  Every five matches you play, only one will be truly fun.  Sure, you may win all five, but it’s more than likely due to the other team either being terrible and you rolling them, or someone quitting and having to fight a team 5 v 4.  I don’t know about you, but I play games to have fun, not to try to be a champion or stroke my ego or anything, so the sequel isn’t overly for me.

In the end though, the original was the one game I put the most hours into this year, and that says something right there.  It’s a good game, just don’t expect anything new from it.

If I was actually creating awards or anything, this game would have received the “Rat in the beer bottle award for lack of quality control”.  Quite frankly, this was a game that the developers almost didn’t want you to finish since it was so bug-riddled that there was a section of the game my friends and I needed to download a developer provided save in order to actually move on from that point, and that was at least nine months after the release.

But, what the game lacked in stability, it did make up for in a very well-written and amusing storyline, as well as interesting gameplay.  The main premise of the game was that you could combine various elements together to make spells, and you did that while running around and using them to kill enemies.  Not the most complicated game in the world, but a game in which friendly fire was on and you could get back at certain people who did nothing but “accidentally” murder you was worth the price of admission.  It’s repetitive, sure, but the price point was cheap enough to make it a solid impulse buy, and I did manage to get more than that worth of entertainment out of it.

As of the last patch, they have apparently added real checkpoint saving into the game, which would probably make it a considerably happier experience if you do crash.  I had actually just finished it with a group of people shortly before that patch came out, but what can you do.

Here’s a challenge for you: try thinking of ten really good games that came out in 2010 for PC.  Don’t worry, I’ve got time.  See how many you can think of, at least.

If you’re like me, you can’t think of many.  2010 was a bit of a weak year for gaming, with the one title that should have came out pushed back to 2011.  But, that meant a year chock full of great things for PC.  In fact, it was so good I even managed to play and beat over twenty games this year.  Twenty!  For me, that’s absolutely stellar.  In fact, in November alone I bought three AAA titles, and finished two of them within a week and a half of each respective title coming out (The third is a coop game in which I’m at the mercy of my partner, but I’ve made good progress with that game too).  And even worse, courtesy of that wonderful Steam sale that happened this month alongside with Christmas, I have thirty or so more games to play too, a lot of which are 2011 titles as well.    Point is, gaming this year has been very diverse and fun, and it’s a good excuse to get me to start writing for this site again.

So, for the next couple of weeks, I’m going to profile each of the major titles that I played and enjoyed this year.  I was tempted to do a Game of the Year thing, but really, all of the games I’ll be writing about are worthy of your money.  After all, everything I actually play and think is good must be good, right?  Right?  Right?