If I was actually creating awards or anything, this game would have received the “Rat in the beer bottle award for lack of quality control”. Quite frankly, this was a game that the developers almost didn’t want you to finish since it was so bug-riddled that there was a section of the game my friends and I needed to download a developer provided save in order to actually move on from that point, and that was at least nine months after the release.
But, what the game lacked in stability, it did make up for in a very well-written and amusing storyline, as well as interesting gameplay. The main premise of the game was that you could combine various elements together to make spells, and you did that while running around and using them to kill enemies. Not the most complicated game in the world, but a game in which friendly fire was on and you could get back at certain people who did nothing but “accidentally” murder you was worth the price of admission. It’s repetitive, sure, but the price point was cheap enough to make it a solid impulse buy, and I did manage to get more than that worth of entertainment out of it.
As of the last patch, they have apparently added real checkpoint saving into the game, which would probably make it a considerably happier experience if you do crash. I had actually just finished it with a group of people shortly before that patch came out, but what can you do.