Skip navigation

Tag Archives: 2011 gyir

Call me pretentious if you must, but I love the IGF season.  Indie games are usually the most innovative and fun games coming out these days, and considering that this year no one had to compete against Minecraft, I actually felt interested in checking out the list.  So, after going through all 550+ entries, here were some of the more interesting ones.  Some I’ve played, some I own but haven’t, and others look really interesting and give me reason to try them.  Still, here’s my personal choice for “Cream of the Crop” games:

Games I’ve played this year:

  • Capsized: Saskatchewan-made platformer that created a breathtaking atmosphere through art and music.
  • Dustforce: A cruel and demanding, yet beautiful and fun platformer.  Requires perfection, but still fairly relaxing to play.
  • GIRP: Rock climbing sim composed of making good decisions and button memory.
  • Lightfish: A very advanced version of Jezzball, and while it is a short game, it is good fun.
  • Mos Speedrun: A platformer for the iPad that does mobile controls well.
  • Q.U.B.E.: First person puzzle game that looks like Portal, but lacks a story yet has more puzzle elements.
  • Rock of Ages: Combination of tower defense and racing, with Monty Python style cutscenes about history!
  • Solar 2: A solar system simulator that gives you enough laughs and gameplay missions to hold your interest.
  • SpaceChem: A hard puzzle game, but a great concept with very methodical thinking required.
  • Xotic: Crazy arcade score competitions inside of a first person shooter.

Games I’ve heard good things about:

  • Blocks that Matter: I actually had this game gifted to me at Christmas, and it caught my eye as a puzzle game with a really interesting premise.
  • Creavures: Artistic, nonviolent platformer.  Own it, and the first level was quite fascinating and different.
  • Serious Sam Double D: 2D sidescrolling shooter with ridiculous weapons.  Own it, and need to play it more.
  • Serious Sam: The Random Encounter: JRPG spin on the Serious Sam series with 8-bit graphics.  Own it, need to play it.

Games I’m interested to check out:

  • Beat Sneak Bandit: A music based game for mobile devices that requires rhythm and timing to beat, and games like that are always fun.
  • Blink: First person platforming which, when done right, is quite fun.
  • Bumpy Road: A mobile driving game where you control the road as opposed to the vehicle.
  • Crashtastic: 3D physics based puzzle game.  What’s not to like about it?
  • Dear Esther: An interactive storytelling experience.  Coming to Steam Feb. 14, and will probably pick it up day one.
  • Fingle: A kind of twist on Twister, except meant for two peoples’ fingers on an iPad.
  • Prom Night: Social interaction sim where, unlike The Sims, past experiences affect future decisions and relationships.
  • Retro City Rampage:  ”Grand Theft Auto meets Super Mario meets… well, just about EVERYTHING!”.  Looks like crazy, simple fun.
  • Spelunky: Platformer with randomly generated levels each time you play it.
  • Stay in the Light: Platformer with a LIMBO art style and a gameplay twist summed up best by its title.
  • Twirdie: Simple golf game where the distance you hit the ball is based on you guessing a word and seeing how often it appeared on Twitter in the past minute.
  • Wonderputt: Crazy looking mini-golf game.  Need I say more?

A little later I might adventurous and make predictions on winners, but we shall see.  I’m confident of some of the categories, but some I don’t have much experience in.

If there is one thing that will end up in the history books of video games for this year, it’s the fact that this was the year that Duke Nukem Forever was finally released. Yes, after over a decade of waiting, we finally got to see the glorious return of Duke in June of this year. People preordered it, were all in suspense and in anticipation for it, and when it finally came out there seemed to be a universal opinion of it:

It sucked.

Well, sucked is putting it very harshly. It certainly wasn’t going to live up to eleven years of anticipation, but nothing would have. It probably only ended up with a couple of years of actually development time at most, and it had passed hands so often that it was going to end up with too many cooks spoiling the broth, so to speak.

I ended up buying it during the Steam sale, as it had dropped to half price by then. I actually finished it a few weeks after buying it, and honestly, it’s not as bad as people say. Sure, you can literally slice the game in sections and see the development cycle of it, but it is still a very fun game to play. Duke’s character is still as funny as it ever was, and the lack of a good story makes it more about shooting aliens in the face than it is about morality and all that jazz.

It’s not anywhere near a game of the year contender, but it’s worth picking up. Any fans of either classic FPS’ or of hilariously misogynistic* quotes will get their money’s worth out of the game.

*Note that I do not condone misogyny in real life, but as long as it’s in good humor or an inside joke between people, then it’s fine. Just don’t go up to a stranger on the street and ask her to make you a sandwich.

“But Patrick!” I can hear you saying already, “You said this game wasn’t that good, had a terrible learning curve, and basically implied that it wasn’t fun!”

Well, I’m an idiot and I take it back.  While the first playthrough of the game is really confusing and admittedly not that fun, wait a month (Which, by then, an update should have come out to add more content), start a new character on a new map, and gain a real appreciation for the game.  That’s what happened to me – a month or two after I played the game and was left unimpressed, I ended up playing it on a trip up to Moose Jaw, and was able to fall in love with it then.  They had updated it to give decent items early on through randomly generated chests, as well as adding a couple of new enemies and potions as well.  The game still kind of had the same difficulty curve, but a better understanding of what to do and a knowledge of what you’re seeking out made it much more enjoyable this time.

Even better, this is the game that keeps on giving.  This past month, they released a major expansion pack update to it that adds on to the most lacking part of the game – the end.  Now, instead of having that difficulty trail off, you can activate “Hardmode world” which gives you stronger enemies, stronger bosses, and a brand new set of weapons and other items to craft.  I’ve been playing with the new things for over a week as of the time of writing, and I’m both still finding new things every time I play, and still have yet to try even touching any of the new bosses.  Yes, this game is fantastic.

I’m avoiding the obvious correlation to another game of a similar style, mainly because I haven’t played that game’s new updates in the past couple of months, but this is a game that is now very worthy of not being called a clone.  In the fork of the gaming road where creative and adventure diverge, this one has happily travelled down the latter without apology, and if there weren’t so many other titles out this year it would have easily been a contender for game of the year awards.  Still, it’s a game that you can’t go wrong with for $10.

It’s no secret that I love platformers, as could be witnessed by last year’s feature. So, when I saw an Alice in Wnderland game that looked to be a very interesting platformer, I was sold. But, after a friend played it and said it probably wasn’t worth $50 new, I patiently waited until it went cheap to pick it up. After playing it, I will say I loved it, But will admit it isn’t worth more than $30 or so.

To start off with, this game is another shining example of the Unreal 3 engine at work. I know some people hate it for reasons I’m not entirely sure of, but it simply is so versatile and stunning that it can do beautiful looking game like this, ranging to things like the cell-shaded Borderlands. This game is incredibly beautiful, and the range of environments in this game are part of what make you want to keep on playing.  You go from a land in the sky where cards fall to create a path for you, all the way to a very Asian-inspired world filled with Oriental folklore.  The graphics designers in this game really need to be applauded, and if you want an idea of it you can simply check out some screenshots for yourself (Taken from a friend playing this game before me)

The story is dark and twisted, the combat is actually well done (aside from minor complaints with the camera), but repetitiveness of the game is where it’s fault lies.  Most of the fault becomes apparent by the last chapter, where you are stuck in a very long chapter that is quite possibly the least imaginative of them all, making the end start to feel like a bit of a chore to finish.  It’s a fairly long game in length, which five main chapters being about three hours long each.  So really, you’re in each world for about an hour and a half as there are two environments per chapter.

The storyline will cause you to push on to the end, but fairly begrudgingly by the end.  It’s a shame, because otherwise it would be a great game to replay.  Otherwise, it will most likely be a one-time playthrough, but one that is worth your time.

While originally an indie title that for most people would end up in the “List of decent games that deserve a paragraph at most”, the history behind this game is worth an article, and it serves as a good example of what developers need to do as opposed to what people have done to reviews this year.

This year, more than I can remember anyways, reviews have started to become meaningless.  Why?  Short story: reviewers have given games scores that reflect that the game is perfect when it isn’t, and thus making scores like 10/10 seem more like a decent game than a perfect game.  Long story?  Well summed up in this seven minute long, NSFW video:

Well, even though the story of Hydrophobia happened before this, it’s tale is still redeeming.  However, the start of the story isn’t very happy.  Late in 2010, the game released to incredibly mediocre reviews.  People complained the game was confusing, poorly designed, and the reviews reflected it.  In most cases, this would have just been water under everyone’s bridge (Pun intended), since this was a first time developer trying something new that happened to fail.  However, in this case, the developers decided to go around saying that certain reviewers “played the game wrong”, resulting in the bad reviews.  Yikes!  Now, I’m no expert, but typically if you’ve made a game yourself and haven’t made it clear enough how people need to play it, then your game deserves a bad review and as little attention as possible.

So, all that said, you’d think that this would have been a sad tale with a terrible ending to a bad game, but instead, a miracle happened: the developers read the reviews, looked at the positive and negative points of each, and set out to make a patch to improve the game.  In the span of a couple of months, they were able to create a patch to make gameplay clearer, more enjoyable, and fix a lot of the problems the first version had.  And it worked!  A couple of sites did review the patch, and gave it much more favourable reviews.  After all that, they looked into  creating another version for PC and PS3 with some new content, and all the fixes from the earlier version, and Prophecy was born.  And, having played it all, it’s a very fun game.

It’s not perfect by any means: if anything, my biggest complaint is the same as Mirror’s Edge in which it needs to make up its mind between platforming and shooting.  But, the innovative feature in the game is fascinating enough to play through this short game.  Put simply, the water physics in this game are both beautiful and functional.  Most games strive for one or the other, but none come close to this one.  Fighting your way through strong currents of water have never been as interesting as they’re made to be in this game.  Sure, the boss is a little on the uncreative side, and you need to suspend disbelief on how you get the last ability in the game since it’s not explained well, but they manage to find enough to do with this water engine that you never get bored.

It’s short, it’s cheap, but it’s such a fascinating story and a very competent game that it’s worth a look if you haven’t already.