The original Portal was a classic. While a short game at only a couple of hours long at most, it did everything right. Gameplay never got repetitive, storyline was short but very well written with nothing overused, and it left you satisfied, while maybe wanting a little more. So, when a full-fledged sequel to the game was announced, everyone seemed happy. After all, more of something people loved is generally always a great idea.
Well, it was, but it wasn’t perfect, nor did I find it as good as the original. Is that bad? Not necessarily. The game had more of the humor people loved, and the storyline was incredibly amusing and well written again. The gameplay added more elements in a very natural way to make everything feel new, but not confusing you. Where the fault is held is in a lot of the stop-gap gameplay betweenthe major chapters, and the to-a-fault dumbing down of a lot of the challenges. A good fifth of the game was spent in very large environments, you played the fun game of “Find the small white patch in a sea of non-portal walls”, which became very tedious very fast. Those segments lacked in story, and they lacked in fun. As for the real challenges, you can tell they did a lot more playtesting on this one, because the puzzles are linear to the point of any thinking outside of the intended solution won’t work. I may be a bit of a puzzle game snob, having spent a good few years involved in a puzzle game community, but linear puzzles suck. It’s great to find unintended solutions to puzzle and laugh in the face of its creator!
But, after all, I did leave the game with a positive feeling. I feel like they’ve ended the series up with the last installment, which is a good thing since doing a “three-quel” tends to be much harder than doing a sequel. This, of course, explains why Valve has never made a game with a three in it, of course.